MAGICAL ITEMS spikeball.gif (14767 bytes)
tillbax

Death Knight Armor
The death knight armor is a solid black field plate armor +2, and +2 protection. It absorbs 2 hits per hit and has unlimited absorbation. Once a month, the plate must be in contact with the negative plane or fall apart.

Leonard’s Unholy Neckstriking Boomerang of Intelligence
This semi-empathic +3 weapon of CE alignment has a throwing range of 180 yards (considered short range). It has the same statistics as a scimitar and it returns to the wielder’s hand at the end of every round. Other thrown missiles may be used in addition to the boomerang. If a good cleric is within 180 yards when thrown, the weapon becomes +5 and it automatically seeks to the cleric’s neck leaving him bleeding by 2 hits per turn (it cannot miss).

Retaliator
Longsword +2/+5 vs good clerics and paladins. A CE semi-empathic longsword that will discharge a 6 dice lightning bolt into victim when the wielder goes down to half hits. The weapon takes 1 hour to charge up and will not discharge again until the wielder first is fully recovered.

Potion - Wolf’s Prey
This powerful potion endows the imbiber with tremendously hightened senses, endurance, and agility; resulting in +2 Dex, and Con 25 (no hits gained). The ability to track as a ranger and double move is also gained. The effects lasts for 1 hour.